Jobs

The are currently no paid positions available, due to being short on funds. Check back again soon!

Anyway, there is always something to work on here at Freezing Moon, so please consider helping out.

high priority
  • 3d animators - we need someone that's proficient with rigging and animating characters by using blender.
  • engine/tool programmers - good knowledge of C and even python; you would be required to fix specific bugs of blender and it's game engine or to implement new features, so knowledge of blender's code base is a plus.
  • game programmers - fair knowledge of blender and it's game engine, meaning python, the python BGE API and logic bricks (drag'n'drop programming); they're all fairly easy to learn.
medium priority
  • concept artists - we need a lot of creatures designed for Ancient Beast, as well as upgrades and evolution for each, as well as icons for abilities/skills/spells; also to design props, structures, landscapes and to color existing line-arts.
  • texture artists - we would prefer someone with blender knowledge, that's familiar with GLSL, multi-UV, multiple materials, generating AO maps, making good use of video memory.
  • 3d modeler - knowledge of blender, passion and hopefully expertise in more related areas, not just modeling, for better results.
low priority
  • sound FX - pretty much every action and animation will need a sound to empower it; even if there isn't any, we can still use some in order to trick players into imagining more than there actually is.
  • voice acting - we'll be needing voices for different creatures and characters as well as a VJ.
  • music composers - we'll need a variety of styles that go in theme with Ancient Beast's realms (fantasy/orchestral/dark ambiental/metal etc).